Superman Frame Data

Basic Attacks

Move Inputs Start-Up Active Recover Block Adv Hit Adv Cancel
1
Type: High
9 2 16 -1 21 21
b1
Type: Low
20 1 26 -10 13 31
d1
Type: Mid
6 3 15 -3 12 18
2
Type: Mid
10 4 21 -6 14 22
b2
Type: Mid
7 3 46 -19 7 34
f2
Type: Mid
8 3 35 -6 -3 21
d2
Type: Mid
9 5 22 -10 60 22
3
Type: Mid
10 4 24 -1 50 20
b3
Type: Mid
29 2 30 5 75 -
f3
Type: Overhead
30 3 27 7 68 -
d+f3
Type: Low
16 3 38 -24 17 -
d3
Type: Low
12 5 27 -10 23 -
j1
Type: Mid
5 16 27 -13 5 28
j2
Type: Mid
9 10 27 -9 15 44
j3
Type: Mid
11 9 27 -4 42 36
bThrow
Type: Throw
10 2 34 - 4 -
fThrow
Type: Throw
10 2 34 - 4 -
db+mb (Bounce Cancel)
Type: Mid
29 2 30 5 75 -
df+mb
Type: Overhead
30 3 27 7 68 -

Combo Attacks

Move Inputs Start-Up Active Recover Block Adv Hit Adv Cancel
11
Type: Mid
9 3 17 0 15 16
111
Type: Mid
12 3 31 -7 -1 19
112
Type: Overhead
26 3 43 -9 12 -
22
Type: Mid
8 2 29 -3 8 21
223
Type: Overhead
16 3 34 -4 38 -
b21
Type: -
35 - - - 4 -
b23
Type: -
2 - 82 - 9 37
b23+mb
Type: -
1 - 34 - 54 -
f2d1
Type: Low
19 1 24 -8 36 29
f2d13
Type: Overhead
27 4 28 13 21 -
f23
Type: Mid
21 3 26 -2 75 28

Special Moves

Move Inputs Start-Up Active Recover Block Adv Hit Adv Cancel
df1
Type: Low
20 3 21 -11 0 41
df1+mb
Type: -
1 - 26 - - -
db1
Type: Mid
27 17 15 -28 37 56
db1+mb
Type: Overhead
2 4 21 11 52 -
(Air) db1
Type: Mid
26 13 44 -52 3 51
(Air) db1+mb
Type: Overhead
2 - - -17 21 -
df2
Type: Mid
11 5 42 -15 0 50
df2+mb
Type: -
1 - 110 - 17 49
df2, db1
Type: Mid
26 13 44 -52 3 51
df2, db1+mb
Type: Overhead
2 - - -17 21 -
db2
Type: Mid
21 9 19 -1 35 18
db2+mb
Type: Mid
5 21 17 -1 83 -
(Air) d3
Type: Overhead
16 13 34 -30 37 35
(Air) d3+mb
Type: -
1 2 131 - 4 -
(Air) d3+mb+b
Type: -
38 - 81 - 6 -
bf3
Type: High
21 10 23 -19 41 45
bf3+mb
Type: Overhead
14 19 40 -6 25 -
db3
Type: High
39 51 - 9 57 31
(Air) bb
Type: -
1 - 50 - - -
(Air) ff
Type: -
1 - 46 - - -
super
Type: Mid
6 13 35 -6 0 -

Trait

Move Inputs Start-Up Active Recover Block Adv Hit Adv Cancel
4
Type: -
1 - 21 - - 17